CoD Warzone weapons
Call of Duty: Warzone arrived with everything and, for those who are already in the exchange of shot, it is time to know which are the best weapons in the game. We have inserted at least one of each category of weapons (rifles, shotguns, pistols, etc.) so that you have no doubts when it comes to knowing which are the best options to invest in. Check out!
M4A1: the most balanced assault rifle
The M4A1 is the most versatile assault rifle in the game. It is unlocked very early (rank 6) and all its attributes are balanced: damage, recoil control, range, etc. It is perfect for beginning players and suitable for different combat situations.
Bullet damage | 42 (head) and 28 (rest of body) |
---|---|
Rate of fire | 800 RPM |
Recharge time | 2,364 |
Aim opening time | 0.216 |
Base reach | 30m |
Damage per second | 588 (head) and 392 (rest of body) |
Category | Assault Rifle |
RAM-7: more damage, less control
The RAM-7 combines a very high rate of fire with great pure bullet damage, making it one of the most lethal rifles in the game. However, the weapon has a longer reload time than most rifles, in addition to having a slightly shorter range and a harder recoil to control. It is suitable for slightly more experienced players.
Bullet damage | 42 (head) and 28 (rest of body) |
---|---|
Rate of fire | 860 RPM |
Recharge time | 2,915 |
Aim opening time | 0.200 |
Base reach | 27.5m |
Damage per second | 630 (head) and 420 (rest of body) |
Category | Assault Rifle |
GRADE 5.56: easier to master, harder to kill
If M4A1 is a midpoint, RAM-7 is on one side and GRADE 5.56 is on the other. Despite having the same bullet damage as the RAM-7, all other characteristics are opposite: lower rate of fire (which decreases DPS), greater range, less reload time and a much easier to master recoil control, which makes it more attractive for beginners.
Bullet damage | 42 (head) and 28 (rest of body) |
---|---|
Rate of fire | 730 RPM |
Recharge time | 2,710 |
Aim opening time | 0.190 |
Base reach | 30m |
Damage per second | 546 (head) and 364 (rest of body) |
Category | Assault Rifle |
M13: avoid if you are a beginner
Pure violence. The M13 has the highest rate of fire among automatic assault rifles, which fully compensates for its below average damage. The M13 also has the second longest base range for assault rifles, but its recoil control is very intimidating. Your learning curve is longer, but an attachment that reduces the recoil can solve the problem.
Bullet damage | 36 (head) and 24 (rest of body) |
---|---|
Rate of fire | 900 RPM |
Recharge time | 2,650 |
Aim opening time | 0.212 |
Base reach | 37.5m |
Damage per second | 540 (head) and 360 (rest of body) |
Category | Assault Rifle |
AX-50: the best sniper in the game
The best sniper rifle, but by a very short margin. With damage identical to that of the HDR, the AX-50 stands out slightly in the superior rate of fire and in the shortest recharge time. However, the AX-50 has a base range of 25 meters less, which makes it a sniper aimed at slightly shorter distances.
Bullet damage / per second | 250 (head), 112 (chest), 102 (belly) and 91 (limbs) |
---|---|
Rate of fire | 40 RPM |
Recharge time | 4,145 |
Aim opening time | 0.293 |
Base reach | 75m |
Category | Sniper Rifle |
Kar98k: reliable over long distances
The famous Kar98 also makes its illustrious appearance in Warzone. Although not as lethal as other sniper rifles, this sniper rifle is a great alternative for long-range combat, but still wants to maintain some mobility. Obviously, just don’t expect to shoot yourself.
Bullet damage / per second | 172 (head), 154 (chest) and 86 (belly and limbs) |
---|---|
Rate of fire | 36.5 RPM |
Recharge time | 3,565 |
Aim opening time | 0.310 |
Base reach | 55m |
Category | Sniper rifle |
MP5: medium distance destruction
Not only the best submachine gun, but also one of the best weapons in the game. The MP5 does a very high damage and has an excellent rate of fire. It has a more difficult recoil to control than the MP7, but its superior DPS makes it the best choice for medium distance combat.
Bullet damage | 49 (head), 34 (chest and belly) and 30 (limbs) |
---|---|
Rate of fire | 800 RPM |
Recharge time | 2,794 |
Aim opening time | 0.174 |
Base reach | 12.5m |
Damage per second | 686 (head), 476 (chest and belly) and 420 (members) |
Category | Submachine gun |
MP7: medium distance destruction, Part 2
The MP7 is another incredible option for medium distance combat. Despite having a lower DPS than MP5, it has a higher rate of fire, an easier to control recoil and superior comb capacity, that is, it is perfect for you to spam shots.
Bullet damage | 40 (head), 25 (chest and belly) and 22 (members) |
---|---|
Rate of fire | 950 RPM |
Recharge time | 2,214 |
Aim opening time | 0.176 |
Base reach | 12.5m |
Damage per second | 640 (head), 400 (chest and belly) and 352 (limbs) |
Category | Submachine gun |
PKM: if walking, don’t shoot
A weapon to use while standing. The PKM has great damage, rate of fire and a large comb. She also doesn’t lose much accuracy over longer distances, but her mobility is very low.
Bullet damage | 46 (head), 34 (chest) and 31 (belly and limbs) |
---|---|
Rate of fire | 750 RPM |
Recharge time | 7,900 |
Aim opening time | 0.307 |
Base reach | 40m |
Damage per second | 598 (head), 442 (chest) and 403 (belly and limbs) |
Category | Machine gun |
725: 1 shot kill
The 725 is a real cannon. The shotgun is capable of killing a (very) close opponent with just one shot anywhere on the body. However, its low rate of fire and the fact that it only has two bullets means that you cannot miss a single shot.
Bullet damage | 300 anywhere in the body |
---|---|
Rate of fire | 154 RPM |
Recharge time | 2,585 |
Aim opening time | 0.300 |
Base reach | 2.5m |
Damage per second | 900 anywhere in the body |
Category | Shotgun |
Origin 12: safe and efficient over short distances
A weaker but safer option for shotguns. Origin 12 is a semi-automatic shotgun that makes it not the end of the world to miss a shot, but don’t expect the same violence brought by the 725. Origin 12 also has a slightly longer range, but it takes longer to load.
Bullet damage | 208 (head) and 204 (rest of body) |
---|---|
Rate of fire | 230 RPM |
Recharge time | 3,145 |
Aim opening time | 0.300 |
Base reach | 4m |
Damage per second | 832 (head) and 816 (rest of body) |
Category | Shotgun |
.50 GS: the best pistol in the game
The best pistol in the game, by far. The .50 GS could well be called Desert Eagle due to its extremely strong recoil and even more damage. Even with the difficulty of controlling, it is the only pistol with real chances of winning a fight against rifles and machine guns, especially when equipped with attachments that increase its range.
Bullet damage | 113 (head), 77 (chest and belly) and 70 (limbs) |
---|---|
Rate of fire | 165 RPM |
Recharge time | 1,900 |
Aim opening time | 0.160 |
Base reach | 15m |
Damage per second | 339 (head), 231 (chest and belly) and 210 (members) |
Category | Gun |