best hero in mobile legends
Anyone who has experience with competitive games knows that there are always those characters who are stronger than others and in Mobile Legends this is no different.
Whether because they were produced in an unbalanced way or simply because their potential is more explored by the players, the game has some heroes that stand out among more than 80 existing in the game.
Check out the list of the 15 best hero in mobile legends !
Note: The list was organized based on the performance of the characters in ranked high-level matches and does not have a specific order.
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Kaja is a support and tank hero , specializing in starting. Its low survival capacity is compensated by its excellent handling and several uses.
Eye of the Storm (Passive) : Kaja gains 40% movement speed when attacked by enemy heroes. The increase decreases every 1 second and can be triggered again every 5 seconds.
Gale Force (Cooldown: 11 seconds. Mana Cost: 65) : Kaja advances in a specific direction dealing 260 (+ 80% Magic Power) magic damage to enemies in his path. If Kaja encounters a friendly unit during the advance, it will move back towards you and provide yourself and friendly heroes with an additional shield and movement speed.
Order Ring (Cooldown: 9 seconds. Mana Cost: 60) : Kaja releases an electric ring that expands quickly and contracts until it returns to your body. Any enemy target takes 180 (+ 20% of the total Magic Power) magic damage and will receive a temporary 30% speed reduction. When the electric current hits an enemy target, Kaja unleashes a beam of light that deals 140 (+ 20% of total Magic Power) magic damage every 0.6 seconds. The damage gradually increases when the lightning strikes the same target continuously.
Divine Judgment (Cooldown: 60 seconds. Mana Cost 150) : Kaja pulls and suppresses an enemy hero for 360 (+ 120% of total Magic Power) magic damage for 2 seconds. During this time, the enemy hero’s magic resistance is reduced by 15. Kaja absorbs 2 points of magic resistance lost by the enemy hero.
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Angela is a support heroine , specializing in regenerating and pokearing. She is one of the most balanced and versatile heroines in the game, with damage, healing, buffs and teleportation skills.
Intelligent Heart (Passive) : Each time Angela uses a skill, her movement speed increases by 15% for 4 seconds to a maximum of 30%. The acceleration effect will also be applied to your connected ally.
Waves of Love (Mana Cost 60) : Cast love energy in a chosen direction, dealing 170 (+ 50% of total Magic Power) magic damage, adding a Mark of Love. Each charge of the Mark of Love increases the damage value on the target by 20% and reduces movement speed by 10% for 4 seconds, and can stack up to 5 times. Restores 100 (+ 60% of total Magic Power) HP of friendly targets. Up to 5 charges can be stored.
Puppet on a Rope (Cooldown: 13 seconds. Mana Cost: 90) : Cast a sequence of puppets on the marked target dealing 300 (+ 40% of total Magic Power) magic damage, gradually slowing the target by up to 80%. If the target is still connected to the puppets after 3 seconds, they will be immobilized for 1.5 seconds and receive 450 (+ 60% of the total Magic Power) magic damage. Each Mark of Love increases the final damage by 450 (+ 60% of the total Magic Power.
Heart Guard (Cooldown: 80 seconds. Mana cost: 100) : Angela gathers energy to generate a shield for a friendly target that absorbs 1200 (+ 200% of total Magic Power) for 6 seconds. Right after that, she will be attached to the friendly target for 12 seconds (all abilities can be used during the period and will not consume mana). If the ability is used again or if the friendly target dies, the effect will be canceled.
Hylos is a tank hero specializing in regenerating and pokearing. It is considered by many to be the best tank in the game in view of the fact that you receive HP as your mana reserve increases.
Thick Blood (Passive) : Each 1 mana point received by equipment and mana will also give Hylos 1 HP. When mana is not enough, HP can be used to use abilities.
Law and Order (Cooldown: 12 seconds. Mana Cost: 80) : Stores nature’s energy to block the target and deals 300 (+ 80% of total Magic Power) magic damage and stuns for 1 second.
Ring of Punishment (Cooldown: 1 second. Mana Cost: 50) : Hylos unleashes the power of the centaurs to summon a Ring of Punishment, which deals 95 (+ 20% of total Magic Power) magic damage per second, in addition to apply the Director’s Fury. Each charge of the Director’s Fury will reduce the enemy’s movement speed by 6% and its attack speed by 5%. Enemies will also take 7.5% more damage from the Ring of Punishment. Director’s fury can stack up to 10 times. The Ring of Punishment will consume mana continuously while active.
Glorious Path (Cooldown: 50 seconds. Mana Cost: 50) : Creates a path that lasts 6 seconds. Hylos will heal 4% of maximum health and will be immune to slowness while on the way. Allies moving towards the path will have their movement speed increased by 60%. Enemies moving out of the way will have their movement speed reduced by 70%.
Akai is a tank hero specializing in starting and crowd control . Its gameplay revolves around its passive ability that is activated with the use of skills and enhanced with items that increase your maximum HP.
Tai Chi (Passive) : Every time a skill is used, Akai gains a shield that absorbs up to 8% of his maximum HP. It lasts 2 seconds and the effect has a recharge time of 2.5 seconds.
Thousand Pounds (Cooldown: 11 seconds. Mana Cost 70) : Akai jumps towards the chosen location and upon landing inflicts 300 (+ 50% of total Physical Attack) magic damage to enemy units, slowing for 2 seconds. Akai deals extra damage to the target enemy and stuns for 1 second.
Blender (Cooldown: 8.5 seconds. Mana Cost 70) : Fires a frog-shaped shock wave in the chosen direction that explodes upon contact with enemies or when it reaches maximum range, causing 350 (+ 120% Attack) Extra Physical) in physical damage and scoring them for 5 seconds. Your basic attacks against marked targets deal an additional 5% of Akai’s maximum HP in physical damage.
Hurricane Dance (Cooldown: 40 seconds. Mana Cost 120) : Akai removes all CC effects from him and spins like a tornado for 3.5 seconds. Each collision repels the target and deals 180 (+ 100% Extra Physical Attack) physical damage. During the time, Akai becomes immune to CC effects and gains 30 movement speed points.
Harley is a wizard hero specializing in damage and pokearing. It is one of the fastest heroes to level, so it is advisable to use it in the middle path.
Magic Master (Passive) : Your basic attack deals 60 (+ 50% of Total Physical Attack) (+ 60% of total Magic Power) in magic damage.
Poker Trick (Cooldown: 70 seconds. Mana Cost 90) : Harley fires 3 cards, dealing 150 (+ 20% of total Magic Power) magic damage to the first enemy hit (damage drops when the same target is hit) 3 or more times) and increases your attack speed with each hit. Accumulates up to 8 times. It lasts 3 seconds.
Space Escape (Cooldown: 13 seconds. Mana Cost: 60) : Harley disappears leaving a magic hat in its place and then appears in front, increasing his movement speed by 30% for 2 seconds. Use the skill again in 4 seconds to return to the hat.
Deadly Magic (Cooldown: 32 seconds. Mana Cost: 120) : Catches an enemy and casts a ring of fire (can be blocked by other heroes) dealing 200 (+ 60% of total Magic Power) magic damage, slowing the enemy for 1.5 seconds. It then generates a large circle of fire around the enemy for 4 seconds at the time of the hit. Harley is able to deal damage by hitting the ring of fire with his abilities. After that, he deals 100 (+ 30% of total Magic Power) magic damage + 40% of damage taken by the target during the period.
Jawhead is a soldier hero specializing in starting and exploding. Its “ejector” ability allows Jawhead to be used in a variety of ways during fights, whether to cause damage or to reposition enemies or allies.
Mecha Suppression (Passive) : Each time you damage a target, you apply a Compression charge for 3 seconds (up to 10 charges). Each Compression charge increases the amount of damage from Jawhead’s basic attack.
Intelligent missiles (Cooldown: 5 seconds. Mana cost: 60) : Missiles mounted on Jawhead’s body enter a launch state for 5 seconds, randomly firing up to 12 missiles at nearby targets. Each attack deals 80 (+ 20% Total Physical Attack) physical damage.
Ejector (Cooldown: 12 seconds. Mana cost: 80) : Gain increased speed and a shield that absorbs up to 200 (+ 100% Total Physical Attack) damage. Using the ability again throws your nearest target to the chosen location, inflicting 300 (+ 80% Total Physical Attack) physical damage and stuns the target and enemies in the affected area. Can be used on teammates without taking damage.
Unstoppable Strength (Cooldown: 12 seconds. Mana Cost 120) : Advance towards the marked enemy and stun him briefly, pushing enemy units close to the target. Deals 400 (+ 100% Total Physical Attack) physical damage to the initial target and the units that surround it.
Martis is a soldier hero who specializes in mowing and exploding. Thanks to his passive, Martis is one of the fastest heroes in the game, in addition to being highly versatile with his damage and crowd control skills .
Ashura’s Wrath (Passive) : Each ability used increases its attack speed by 15% to a maximum of 60%. Lasts 4 seconds.
Aura Ashura (Cooldown: 10 seconds) : Pulls enemies into a cone area and attacks them for 280 (+ 100% Extra Physical Attack) physical damage, causing brief stun.
Deadly Coil (Cooldown: 10 seconds): Inflicts 150 (+ 70% Total Physical Attack) physical damage and repels enemies (can change direction while attacking). The ability can be used again to deal 200 (+ 150% Extra Physical Attack) physical damage to enemies along the way.
Decimate (Cooldown: 36 seconds) : Advance on a target enemy dealing 600 (+ 100% Total Physical Attack) physical damage. If the target is below 50% HP, this ability will deal real damage. Killing a target with this ability will immediately reset the cooldown and increase movement speed by 100% for 5 seconds.Advertisement
Fanny is a murderous hero with a specialization in starting and reaping. Despite being one of the most difficult heroines to play, Fanny is extremely strong at the beginning of the game.
Air Superiority (Passive) : Increases Fanny’s damage during the flight by up to 30%, according to her flight speed, applying the Fang mark, which can stack up to 2 times. Damage to marked enemies increases Fanny’s regeneration by 10 per charge.
Tornado Attack (Cooldown: 3.5 seconds. Energy Cost: 25) : Deals 260 (+ 90% Total Physical Attack) physical damage to nearby enemies.
Steel cable (Energy cost: 18): Throws a cable that attracts you to the first obstacle hit. Each successive use of the skill within 3 seconds decreases its energy cost by 1. If there is enough energy, the Tornado Attack will be activated.
Cut Throat (Cooldown: 35 seconds. Energy Cost: 35) : Deals 500 (+ 240% Extra Physical Attack) physical damage. If you hit an enemy with the Fang mark, the damage will be increased by 20% per charge.
Helcurt is a murderous hero specializing in starting and exploding. He is a very offensive hero and best used against enemies that attack from a distance.
Running Advantage (Passive): Nearby enemies that cast abilities at Helcurt will be silenced for 1 second if the ability deals damage. The effect has a cooldown of 3 seconds per target.
Shadow Run (Cooldown: 10 seconds. Mana Cost: 60) : Disappears and appears immediately at the chosen location, dealing 150 (+ 70% Total Physical Attack) physical damage to nearby enemies and silencing them for 1.5 seconds. If used after Dark Nightfall, the ability will also cause slowness that lasts for 1.5 seconds.
Deadly Poisoned Stinger (Cooldown: 4 seconds. Mana Cost 70) : Activates: Fires your poisoned stings inflicting 200 (+ 100% Extra Physical Attack) physical damage and slowing targets by 12% for 3 seconds (the effect can accumulate ). Passive: Each basic attack guarantees 1 poisoned stinger up to a maximum of 5. Each stinger lasts 8 seconds.
Dark Nightfall (Cooldown: 60 seconds. Mana Cost: 120) : Activates: Summons darkness causing enemy heroes to lose their allies’ position and reduces the field of view for 3.5 seconds. It also increases attack speed by 10% and movement speed by 65% for 8 seconds. The poisonous stings will not disappear during this period. Passive: Increases attack speed by 10%.
Gusion is a murderous hero and wizard specializing in starting and exploding. His damage capacity is very high and he is one of the few killer heroes that do magic damage.
Dagger Specialist (Passive) : Each attack adds a rune to your dagger. After accumulating 3 runes, the next basic attack will deal damage equal to 15% of the target’s lost HP and restore HP equal to 80% of the damage done.
Sword Peak (Cooldown: 9 seconds. Mana Cost: 70) : Throws a dagger in the chosen direction, dealing 200 (+ 50% of total Magic Power) magic damage upon reaching the first target. Use the ability again to appear behind the target and deal 200 (+ 100% of total Magic Power) magic damage.
Shadowblade Kill (Cooldown: 11 seconds. Mana Cost: 65) : Throws daggers forward, each inflicting 100 (+ 50% of total Magic Power) magic damage and slowing for 2 seconds. Use it again to collect the daggers, dealing 65 (+ 40% of the total Magic Power) magic damage to enemies hit while the daggers return.
Glowing (Cooldown: 28 seconds. Mana cost: 100) : Advances to the chosen location and resets the cooldown of Sword Peak and Shadowblade Kill. If used again after a brief pause, Gusion advances a short distance in the chosen direction. After being reset, Gusion will be able to immediately launch 5 Shadowblade Kill daggers and recover 10.
Selena is a murderous hero and mage specializing in mowing and exploding. It is one of the most difficult heroines to use as it is necessary to constantly switch between the elven and abyssal forms.
Symbiosis (Passive) : When using abilities in her elven form, Selena applies an Abyssal Mark to her enemies. Up to 2 Abyssal Marks can be added to an enemy. Abilities used in the abyssal form will consume 1 Mark to deal 290-500 (+ 40% of total Magic Power) magic damage.
Abyssal Trap (Cooldown: 8 seconds. Mana Cost: 60) : Summons an abyssal demon at the chosen location, which smothers the nearby enemy, slowing its movement speed. After a while, the ability will deal 350 (+ 150% of total Magic Power) magic damage to the target and nearby enemies and slowing for 1 second. Selena can summon up to 3 abyssal demons
Abyssal Arrow (Cooldown: 12 seconds. Mana Cost: 70) : Fires arrows in the chosen direction, stunning enemies for at least 0.5 seconds and inflicting 250 (+ 20% of total Magic Power) magic damage. Stun duration and damage increase the longer the arrows fly. The arrows absorb the Abyssal Traps that are in the way and activate them when they reach the target.
Primitive Darkness (Cooldown: 4.5 seconds) : Enter abyssal form, gaining 30% movement speed for a short period and your basic attacks deal an additional (+ 25% of total Magic Power) magic damage. While in abyssal form, Selena receives the following skills:
- Soul Eater (Cooldown: 6 seconds. Mana Cost: 60) : Causes your next basic attack to deal an additional 300 (+ 110% of total Magic Power) magic damage and grants a shield that absorbs 300 ( + 100% of total Magic Power) in damage.
- Garotte (Cooldown: 12 seconds. Mana cost: 70) : Advances in the chosen direction, dealing 150 (+ 50% of total Magic Power) magic damage to enemies on the way. If the damage activates the Abyssal Mark effect, the cooldown will be restarted immediately.
Kagura is a mage heroine specializing in damage and mowing. Its gameplay revolves around combos that need to be used in the correct order.
Yin Yang Concentration (Passive) : When Umbrella Seimei and the hero become one, it generates a shield that absorbs 280 (+ 20% of total Magic Power) damage and stuns nearby enemies. The effect can only be triggered for a maximum of 4.5 seconds.
With Seimei Umbrella (Cooldown: 5 seconds. Mana Cost: 60) : Moves the umbrella to the chosen area, dealing 330 (+ 130% of total Magic Power) magic damage to enemies along the way and decreasing the movement speed by 60%.
Escape with Rasho Umbrella (Recharge: 12 seconds. Mana cost: 80) : With the umbrella: remove debuffs. Without the umbrella: Moves to the umbrella and deals 205 (+ 90% of total Magic Power) magic damage to nearby enemies.
Inverted Yin Yang (Cooldown: 43 seconds. Mana Cost: 85) : Without an umbrella: the umbrella inflicts 330 (+ 100% of total Magic Power) magic damage to nearby enemies, creating a link between them which reduces the speed of movement. If enemies fail to detach from the bond within 3 seconds, they take 450 (+ 180% of total Magic Power) magic damage and will be pulled into the umbrella area. With umbrella: Deals 260 (+ 120% of total Magic Power) magic damage, slowing nearby enemies.
Hayabusa is a murderous hero specializing in starting and exploding. Its high damage capacity allows you to solar trails with ease.
Ninjutsu: Shadow Healing (Passive) : Ninjutsu ‘s damage adds a Shadow charge. Each charge increases ninjutsu’s damage by 5%.
Ghost Shuriken (Cooldown: 4 seconds. Energy Cost: 30) : Throws three forward shurikens that return when they reach a certain distance. Each shuriken deals 160 (+ 70% Extra Physical Attack) physical damage. Hayabusa also recovers 10 energy points.
Foursquare Shadow (Cooldown: 18 seconds. Energy Cost: 15) : Hayabusa moves in the chosen direction and releases a shadow behind him. If the shadow hits an enemy, it will be divided into three shadows that travel in different directions. When the shadows attack enemy heroes, slow them down by 60%, inflict 130 (+ 30% Extra Physical Attack) physical damage and infiltrate the enemy hero. If the ability is reactivated, Hayabusa will travel to the location of the shadow.
Ougi: Shadow Kill (Cooldown: 44 seconds. Energy Cost: 25) : Ghosts unleash multiple attacks on targets in the selected area, causing 160 (+ 80% Extra Physical Attack) physical damage.
Grock is a tank hero specializing in starting. Its ability to create obstacles on the battlefield makes its gameplay unique and can be used in creative ways.
Ancestral Gift (Passive) : When Grock is near a wall or tower, his movement speed increases by 10%. It also increases physical, magic, and health regeneration by 23-135 points.
Nature’s Power (Cooldown: 6 seconds. Mana Cost: 90) : Deals 300 (+ 40% Extra Physical Attack) physical damage and slows for 2 seconds. Being close to a wall while casting the ability makes you immune to the Crowd Control effects.
Guardian Barrier (Cooldown: 14 seconds. Mana Cost: 80) : Fires a shock wave that inflicts 300 (+ 50% of Total Physical Attack) physical damage. Afterwards, the shock wave becomes a stone wall that blocks enemies for 5 seconds.
Wild Charge (Cooldown: 50 seconds. Mana Cost: 100) : Advance forward inflicting 300 (+ 50% of Total Physical Attack) physical damage to enemies on the way. Hitting a wall or tower causes Grock to deal 600 (+ 150% Total Physical Attack) physical damage to nearby enemies and reduce the cooldown of this ability by 30%.
Lancelot is a murderous hero specializing in starting and exploding. Its high mobility and damage capacity make it perfect for fighting enemies that attack from a distance.
Soul Cutter (Passive) : Every 10 seconds, Lancelot’s next basic attack will deal 20% more damage.
Puncture (Cooldown: 14 seconds. Mana cost: 50) : Advance towards the target dealing 100 (+ 50% of Total Physical Attack) physical damage. The target will receive a sword mark and if it does not already have one, the cooldown of this ability will be reset.
Thorny Rose (Cooldown: 8 seconds. Mana Cost: 70) : Attacks enemies up to 3 times within an area, dealing 250 (+ 100% Extra Physical Attack) physical damage, slowing enemies by 1 second per hit. This effect can accumulate.
Phantom Execution (Cooldown: 27 seconds. Mana Cost: 100) : After a brief charge, Lancelot advances forward dealing 400 (+ 150% of Total Physical Attack) physical damage to enemies. The skill makes you invulnerable during the process.
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